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Charge Down!

Kicking under pressure is one thing, but making an accurate kick when you have 120 kg’s of muscle bearing down on you is something completely different!

What to do...

Any player attempting to kick the ball with an opponent within 3 spaces (to the front 90º of them) will be under massive pressure to successfully kick.

  • If the roll to kick is failed then the kick has been ‘Charged Down!’ and your turn ends immediately.
  • Using the Ball Bounce rules place the Bounce Template on the player who Charged Down the ball (As the ball would bounce off him), facing the arrow towards the kicking players try-line, and roll the dice to determine where the Charged Down ball lands.
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