< Displaying items by tag: Tactics | Crash Tackle - Rugby Union Board Game

Create gaps in the defense

A Gap is a hole in your players defense that allows your ball carrier to get past without being tackled. If your opponent is defending well there should be no Gaps in his defense. If this is the case you need to create the Gaps using your players! The only way to do this is to run your ball carrier at the defenders - it sounds crazy, but by doing this you force the defenders to tackle and become grounded - grounded players can not tackle. This creates gaps! Now all you have to do is pick up the ball and run through it!


Keep moving forward

The only way to really put pressure on your opponent is to keep advancing. Try to get your team moving the ball forward and past it's last position! This will get you behind your opponents defense and force them to turn and fall back. Kicking is the easiest way, but you risk losing possession (and if you are not holding the ball - you can't score!). This leaves you the other option - Moving with the ball. You can only move a limited number of spaces every turn, so try and make these count. The best way to do this is to try and run as straight as possible.


Play in the opposition 22m

With ball in hand you really want to try and get into the opponents 22m area as soon as possible, especially if you opponent is a particularly dirty player. Many, many attacks have been spoiled by an opponents well timed dangerous tackle.

Getting into their 22m area means your team is protected, in some way, from a dangerous tackle (or any other foul play) by the 'Penalty Try' rule.


Always have a Game Plan

Start every game with a definate plan. Know what your tactics are and how your going to achieve them and then stick to them no matter what! The only way you'll know if a game plan is good or not is if you stick it out till the end!

Start by break the game down in chunks of achievable targets. e.g....

0-20 Minutes: Concentrate on defense, and kick any ball for territory. Only strike on a sure thing (Pressure Play Cards)

21-30 Minutes: 

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